Some dots will follow you around the screen, while others float about randomly. This is particularly useful as the game is "one hit and you're done," so the shield gives you one extra strike. Another weapon isn’t a weapon at all, but instead a power-up that provides a shield around your vessel. When you barrel your ship into it, it destroys all dots within a small radius. An orange orb with a nuclear sign acts as a nuke blast. Each weapon is indicated by an orb of a particular color with a small logo on it. Instead, weapons spawn in random places and at random times around the screen. Unfortunately for you (but fortunately for gameplay), your ship has no onboard weapons to fight the swarms of oncoming dots. The more you tilt, the faster your ship goes-it’s really that simple. A custom setting allows users to independently adjust sensitivity and the angle at which they would like to play. The developers have included three pre-configured settings for motion control: regular, top down, and sleepy. Your ship is controlled using the iPhone or iPod touch accelerometer, and while you might cringe at the thought of this, you shouldn't the controls feel accurate and even a little forgiving. In this top-down shooter, you pilot a single aircraft through a backdrop of psychedelic shapes and arrows circling around the screen, tasked to destroy as many red dots as possible before they destroy you. The premise is simple, the gameplay is simple, the graphics are simple, the controls are simple. This is an App Store classic given new life thanks to the fresh coat of paint and a new arsenal of tools to play with.Tilt to Live for the iPhone is one of the most entertaining games I've played on any platform in quite some time. Really, One Man Left just absolutely nailed Tilt to Live 2. The controls for tilting are great, with custom calibration available, yes, but this is still a game that works best when played in an upright position. This is an acceptable compromise, since the original game went with an entirely-separate HD version for iPad. To solve the aspect ratio problem that exists between iPads and iPhones, the game is designed for 16:9 aspect ratios, so playing on an iPad will use up only part of the screen. It's still difficult, but skilled players now have a valuable tool at their disposal to get higher scores. The system is chaotic but skill-based - learning how the bounces can be timed to land in the center takes practice but it can be done. Players can earn a percentage bonus or even a revive by landing their bouncing ship in the middle of a target bulls-eye. There are boss fights now, though they just follow the formula of "here are some tricky layouts - now go and run over the bullseyes that are laid down." They don't really improve the game, serving just as a flow-breaking distraction that can be frustrating because they're so different and because they're exempt from the new end-game bonus system. #Play tilt to live code#Right now there's just the Normal and Code Red modes, with more modes promised later, but the great thing is that the Normal mode is no longer worthless! It gets going just as quickly as Code Red, just in a less-difficult fashion - solving the biggest problem of the original, which was that Normal mode felt super-slow. It's the perfect approach for a sequel one that other developers need to consider. The game is innately familiar, but the ways that the problems are approached and solved are completely different. This was a fantastic decision by One Man Left - what it does is that it makes the game feel new. Now, there's a brimstone ball that can be bounced around the screen, a dual-bladed energy sword, a shield that can collect dots to destroy them, a dot disguise that makes the player briefly invulnerable, and more. But all the power-ups from the original have been replaced with new ones. Visually, the game has been given a detailed and fluid overhaul. The core concept of "tilting to live" is the same, but nothing else is. Free-to-play Skinner boxes rule the landscape, and here's a $2.99 game that dares to toss things back to 2010 by having us tilt to survive? Well, great gameplay is timeless, and One Man Left has made Tilt to Live 2 feel both fresh and familiar. Tilt to Live 2 wakes up in a world where the tilt-based game feels almost dead. Device Reviewed On: iPhone 5, iPad Mini Retina
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